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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="structpcl_1_1_real_sense_grabber_1_1_mode-members.html">所有成员列表</a>  </div>
  <div class="headertitle">
<div class="title">pcl::RealSenseGrabber::Mode结构体 参考</div>  </div>
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<p><code>#include &lt;<a class="el" href="real__sense__grabber_8h_source.html">real_sense_grabber.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a56b86f89b583be9cb021fb3fd042d954"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html#a56b86f89b583be9cb021fb3fd042d954">Mode</a> ()</td></tr>
<tr class="separator:a56b86f89b583be9cb021fb3fd042d954"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a24acc3a6384ba8e42635bd0de202dce1"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html#a24acc3a6384ba8e42635bd0de202dce1">Mode</a> (unsigned int fps)</td></tr>
<tr class="separator:a24acc3a6384ba8e42635bd0de202dce1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ace7748bd8f2a9e447d390fe25392efb6"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html#ace7748bd8f2a9e447d390fe25392efb6">Mode</a> (unsigned int depth_width, unsigned int depth_height)</td></tr>
<tr class="separator:ace7748bd8f2a9e447d390fe25392efb6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a156be4f3ec85a39c17401a0be2f2d7a7"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html#a156be4f3ec85a39c17401a0be2f2d7a7">Mode</a> (unsigned int fps, unsigned int depth_width, unsigned int depth_height)</td></tr>
<tr class="separator:a156be4f3ec85a39c17401a0be2f2d7a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15d8a2f8904d0453c5cc2c6bce0160f5"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html#a15d8a2f8904d0453c5cc2c6bce0160f5">Mode</a> (unsigned int depth_width, unsigned int depth_height, unsigned int color_width, unsigned int color_height)</td></tr>
<tr class="separator:a15d8a2f8904d0453c5cc2c6bce0160f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a438481ff0eec705f885f2a962c322151"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html#a438481ff0eec705f885f2a962c322151">Mode</a> (unsigned int fps, unsigned int depth_width, unsigned int depth_height, unsigned int color_width, unsigned int color_height)</td></tr>
<tr class="separator:a438481ff0eec705f885f2a962c322151"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a17431a981db45eb2517c1b995ec8fe09"><td class="memItemLeft" align="right" valign="top"><a id="a17431a981db45eb2517c1b995ec8fe09"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (const <a class="el" href="structpcl_1_1_real_sense_grabber_1_1_mode.html">pcl::RealSenseGrabber::Mode</a> &amp;m) const</td></tr>
<tr class="separator:a17431a981db45eb2517c1b995ec8fe09"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:a63f0bbe3ea24a4803dee0ea2bcb3dedc"><td class="memItemLeft" align="right" valign="top"><a id="a63f0bbe3ea24a4803dee0ea2bcb3dedc"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>fps</b></td></tr>
<tr class="separator:a63f0bbe3ea24a4803dee0ea2bcb3dedc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0dd6fa287a88b639440e8c366e139b6"><td class="memItemLeft" align="right" valign="top"><a id="ac0dd6fa287a88b639440e8c366e139b6"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>depth_width</b></td></tr>
<tr class="separator:ac0dd6fa287a88b639440e8c366e139b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a46aec98d1f1be6ec3f0dac3324c13cd5"><td class="memItemLeft" align="right" valign="top"><a id="a46aec98d1f1be6ec3f0dac3324c13cd5"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>depth_height</b></td></tr>
<tr class="separator:a46aec98d1f1be6ec3f0dac3324c13cd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c9c07d729fb4807f476714d13ff8a5e"><td class="memItemLeft" align="right" valign="top"><a id="a6c9c07d729fb4807f476714d13ff8a5e"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>color_width</b></td></tr>
<tr class="separator:a6c9c07d729fb4807f476714d13ff8a5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adacb72467f886798478a03b723405614"><td class="memItemLeft" align="right" valign="top"><a id="adacb72467f886798478a03b723405614"></a>
unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>color_height</b></td></tr>
<tr class="separator:adacb72467f886798478a03b723405614"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock"><p>A descriptor for capturing mode.</p>
<p>Consists of framerate and resolutions of depth and color streams. Serves two purposes: to describe the desired capturing mode when creating a grabber, and to list the available modes supported by the grabber (see <a class="el" href="classpcl_1_1_real_sense_grabber.html#a51a86f26171309d24e10bf0283c02e31">getAvailableModes()</a>). In the first case setting some fields to zero means "don't care", i.e. the grabber is allowed to decide itself which concrete values to use. </p>
</div><h2 class="groupheader">构造及析构函数说明</h2>
<a id="a56b86f89b583be9cb021fb3fd042d954"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a56b86f89b583be9cb021fb3fd042d954">&#9670;&nbsp;</a></span>Mode() <span class="overload">[1/6]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">pcl::RealSenseGrabber::Mode::Mode </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Set all fields to zero (i.e. "don't care"). </p>

</div>
</div>
<a id="a24acc3a6384ba8e42635bd0de202dce1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a24acc3a6384ba8e42635bd0de202dce1">&#9670;&nbsp;</a></span>Mode() <span class="overload">[2/6]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">pcl::RealSenseGrabber::Mode::Mode </td>
          <td>(</td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>fps</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Set desired framerate, the rest is "don't care". </p>

</div>
</div>
<a id="ace7748bd8f2a9e447d390fe25392efb6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ace7748bd8f2a9e447d390fe25392efb6">&#9670;&nbsp;</a></span>Mode() <span class="overload">[3/6]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">pcl::RealSenseGrabber::Mode::Mode </td>
          <td>(</td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_height</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Set desired depth resolution, the rest is "don't care". </p>

</div>
</div>
<a id="a156be4f3ec85a39c17401a0be2f2d7a7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a156be4f3ec85a39c17401a0be2f2d7a7">&#9670;&nbsp;</a></span>Mode() <span class="overload">[4/6]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">pcl::RealSenseGrabber::Mode::Mode </td>
          <td>(</td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>fps</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_height</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Set desired framerate and depth resolution, the rest is "don't
care". </p>

</div>
</div>
<a id="a15d8a2f8904d0453c5cc2c6bce0160f5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a15d8a2f8904d0453c5cc2c6bce0160f5">&#9670;&nbsp;</a></span>Mode() <span class="overload">[5/6]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">pcl::RealSenseGrabber::Mode::Mode </td>
          <td>(</td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>color_width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>color_height</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Set desired depth and color resolution, the rest is "don't
care". </p>

</div>
</div>
<a id="a438481ff0eec705f885f2a962c322151"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a438481ff0eec705f885f2a962c322151">&#9670;&nbsp;</a></span>Mode() <span class="overload">[6/6]</span></h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">pcl::RealSenseGrabber::Mode::Mode </td>
          <td>(</td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>fps</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>depth_height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>color_width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned int&#160;</td>
          <td class="paramname"><em>color_height</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Set desired framerate, depth and color resolution. </p>

</div>
</div>
<hr/>该结构体的文档由以下文件生成:<ul>
<li>io/include/pcl/io/<a class="el" href="real__sense__grabber_8h_source.html">real_sense_grabber.h</a></li>
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